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Ghoulbait
  • About
  • Games
    • Delve
    • Venus Odyssey
    • NARFO
    • Barrel Fever
Ghoulbait
  • About
  • Games
    • Delve
    • Venus Odyssey
    • NARFO
    • Barrel Fever
  • More
    • About
    • Games
      • Delve
      • Venus Odyssey
      • NARFO
      • Barrel Fever

Download Now!

  • A fun an faithful take on the traditional tabletop roleplaying game. 

  • Vetted and tweaked over two years of regular play - and still counting. 

  • Introduces an innovative spellcasting system.

  • Features regular changes with an experimental method of tabletop development

What is Delve?

Instead of focusing on what a character can do, we ask them what they want to do. Players and Game Masters play to enjoy their time at the table and tell a story. By removing hundreds of different limiting options, and introducing more opportunity for character individualization through achievement, Delve clearly defines its intent for simple and fast-paced play.

Updates and Changes

Delve 2.3 - What's next?

  • Calling changes

    • The Mystic calling is being finalized and play-tested.

    • The Sage calling has been updated to include the current list of deities.

  • Game Master changes

    • Dungeon-building toolkit is being developed and finalized.

    • Monster-building toolkit is being started.

  • Document changes

    • Standardized all charts.

Delve 2.2 - Officially on itch.io!

  • Delve is now available to download for free on itch.io!

  • Document changes

    • Grammar corrections, formatting updates, formatting standardization.

    • Updated charts and layout of character creation.

  • Calling Changes

    • Removal of the Mystic calling until the wording is finished.

    • Updated the Fighter to feature heraldry.

    • Updated the Gnome's spell list.

Delve 2.1 - Redefining Design

  • Document changes

    • Refocused description of game philosophy and purpose.

    • Removed all images from third parties.

  • Gameplay changes

    • Review of Armor Point system.

    • Review of downtime options and gameplay loop outside of combat.

  • Calling Changes

    • Added the Gnome - a nature spellcaster and thief archetype.

Delve 2.0 - Fresh Start

  • Document changes

    • Complete overhaul of document contents.

    • Added glossary for all gameplay terms.

  • Gameplay changes

    • Overhaul of all callings.

    • Overhaul of all gameplay terms and definitions.

    • Removal of Capabilities and Calling Capabilities.

    • Introduction of Skills and a more front facing player experience.

Delve 1.9

  • Document changes

    • Grammar corrections.

  • Gameplay changes

    • Tweaked spell word costs and treasure determination.

    • Modified Elf and Gnome racial bonuses.

Delve 1.8

  • Document changes

    • Removed additional callings section from the end of the document.

  • Gameplay changes

    • Tweaked Hit Point values for all characters for a more standardized experience.

    • Lowered every cost on the Spell Cost table.

Delve 1.7

  • Document changes

    • Grammar corrections, formatting changes.

  • Gameplay changes

    • Changed list of available spell words.

    • Changed the list of starting equipment.

Delve 1.6

  • Document changes

    • Added pages of rough content to be edited later.

  • Gameplay changes

    • Added race options (dwarf, elf, gnome).

    • Changed ability score generation.

    • Modified character generation experience to be more of a focus.

  • Calling changes

    • Removed the Adventurer Calling. This is due to the niche being overworked and too specific. Perhaps this will return later or as an optional calling listed at the end of the document.

Delve 1.5

  • Gameplay changes

    • Changed the boons/banes list for character creation.

    • Added additional rules for armor repair based on feedback.

    • Added options for downtime outside of combat.

  • Content changes

    • Added additional information regarding the setting - The Jadeite Vale.

Delve 1.4

  • Document changes

    • Grammar corrections.

  • Calling changes

    • Shifted the Brute calling to a thief/tank niche, rather than a support archetype.

    • Shifted the Adventurer calling to fit a dungeoneering thief archetype.

  • Content changes

    • Added additional information regarding the setting - The Jadeite Vale.

Delve 1.3

  • Gameplay changes

    • Added Fate Points and rules for death.

    • Updated the list of equipment and items available during character creation.

  • Content changes

    • Added an optional campaign setting - The Jadeite Vale.

  • Calling changes

    • Updated the spell word list for Sages to be static based on their deity.

Delve 1.2

  • Document changes

    • Grammar corrections and reformatting to fit a better margin/print scheme.

  • Calling changes

    • Created the Paladin (Fighter) calling to fit the archetype of a knightly hero.

    • Created the Shaman (Ranger) calling to fit the archetype of a nature mage.

Delve 1.1

  • Document changes

    • Grammar corrections and reformatting to fit a better margin/print scheme.

  • Calling changes

    • Updated the spell word list for Mystics and Sages.

    • Added additional boons granted to devote Sages upon reaching certain milestones - such as ascension and sainthood.

Delve 1.0

  • Official Announcement

    • Delve RPG is available to download. Changes to the document will be tracked in this log and updated when a new 'version' comes out.

    • Delve RPG is frequently playtested for continuous feedback.

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